The game
One room. Nine games. Unlimited documentary evidence.
Top Slop is a shared-screen party game for 2–8 players. The host puts the game on a TV or laptop. Everyone else joins from a phone. Each game turns live-generated images into a different social weapon: a forgery, a disguise, a clue, a false memory, or a very public misunderstanding.
Trailer in production — write to press@topslop.ca for early footage.
At a glance
| Players | 2–8; some games are best with 3 or 4+ |
|---|---|
| Format | One shared host screen plus one phone per player |
| Languages | English, Canadian French, Spanish, and Brazilian Portuguese; English voiceover with captions in every supported language |
| Session length | A short single game or a custom multi-game night |
| Content | Live AI-generated images, player-written text, and optional player photo uploads |
| Age | Not yet rated. The private alpha is intended for players aged 16 and older. |
| Platforms | Private alpha in modern desktop and phone browsers. Final commercial platforms and storefronts have not been announced. |
How a night works
One scoreboard remembers everything.
Choose a curated run or build one from the full shelf. Games play back to back on one cumulative scoreboard, so an early lead can become an increasingly expensive memory. The host can tune the order and length before starting. Between games, the room stays together—same players, same scores, new reason to object.
Nine ways to misuse the same machine.
The nine games- Playbill
Brainrot
Everyone describes a character. The room chooses the funniest idea, the machine renders it, and the winning concept acquires a face nobody can entirely explain.
See the mode → - Switchboard
Cursed Telephone
Each player begins an image chain. The chain moves around the room, and every new person sees only the latest image before adding one instruction. Reveal the whole mutation at the end.
See the mode → - Photographs
Two Truths & a Lie
Upload three real photos and secretly choose one to alter. The room must identify the manufactured memory without insulting the other two.
See the mode → - Portrait salon
Caricature
One player becomes the subject. Everyone else answers a brief about them with an image, and the subject chooses the portrayal they are willing to reward publicly.
See the mode → - Gallery
Counterfeit
Study an original image for two seconds. Reconstruct the prompt from memory, generate a forgery in the same medium, and try to hide it among everyone else’s work.
See the mode → - Terminal
Prompt Intruder
One image has a secret original prompt. Everyone writes a convincing fake, then hunts for the real one while collecting points from anyone who believes their lie.
See the mode → - Signal
Imposter
Everyone receives the same secret word except one player, who gets only a related hint. Submit an image clue without giving the answer away, then identify whoever was improvising.
See the mode → - Tabloid
Hogwash
A strange true story is missing its key detail. Everyone invents an answer and generates photographic evidence. Find the fact among the extremely confident fakes.
See the mode → - Dossier
Redacted
One player sees a secret word and a list of forbidden terms. They may submit as many legal image prompts as time allows while the rest of the room races to crack the file.
See the mode →
What players need
A screen, a phone each, and a certain amount of trust.
- A shared TV, monitor, or laptop screen.
- A supported host device and valid copy or alpha invitation.
- One modern phone browser per player.
- A stable internet connection for live image generation.
- Optional access to the phone’s photo library or camera for photo-based games.
- Enough trust to hand your friends three photos and ask them to locate the fake.
AI and human authorship
Generated live. Designed by people.
Top Slop uses generative image models during play. Player text and, in some modes, player-supplied photos are processed to produce new images for that room’s game. The generated result is intentionally uncertain: interpreting it, exploiting it, and deciding what it means are the game.
The game’s systems, mode concepts, rules, writing, visual direction, interface, scoring, sound direction, and curated source material are created by the Top Slop team. Generated images are identified as such. Read the privacy policy for where inputs are processed and how long data is retained.
Questions
Is Top Slop a collection or one game?
It is one party game containing nine modes that can be played individually or assembled into a continuous session with one scoreboard.
Does every player need to buy it?
No. During the private alpha, the host needs an invitation; invited players join from their phones at no charge. Commercial purchase rules will be announced with the storefronts.
Do players install an app?
Players currently join through a phone browser. The final storefront and platform wording is not settled, so this answer will be confirmed before launch.
Does it work remotely?
Top Slop is designed first for people sharing a room. We are not promising remote or streaming support until its experience and moderation controls have been tested.
Are uploaded photos kept?
Room images are designed to expire after the room lifetime, normally within four hours. The privacy page carries the retention table.
Can children play?
The private alpha should be treated as 16+. The final minimum age and storefront rating will be published once moderation, privacy, and consent requirements are settled.
When is it coming out?
The release date is to be announced.
Private alpha
Your next game night could use evidence.
Top Slop is in a limited private alpha. We are inviting small groups to play complete sessions and tell us where the evening bends or breaks.
