FR Apply to playtest

Made in Quebec · 2–8 players

The room makes the joke.The machine makes it worse.

A living-room party game about the distance between what you meant and what the machine made. Put one screen at the centre of the room. Everyone joins on a phone. Then make pictures, fake evidence, alter memories, bluff your friends, and vote on the damage.

Already have alpha access? Open topslop.tv.

English Brainrot voting screen in Top Slop
Host screen · 1280 × 720Brainrot · voting
  • 2–8Players
  • PhonesAre the controllers
  • Français · EnglishBoth, in full
  • LiveImages generated during play

One screen. Every phone. Poor judgment throughout.

How a night runs
Step one

Start the room

Put Top Slop on a TV or laptop. Choose a ready-made run or assemble the particular sequence of mistakes your group deserves.

Step two

Join from a phone

Players scan the QR code or enter the four-letter room code. Their phones become private answer sheets, cameras, voting booths, and occasional crime scenes.

Step three

Watch the room turn on itself

Every game asks people to create, remember, bluff, guess, or accuse. The images are generated live, but the comedy comes from knowing exactly who typed what.

Nine ways to misuse the same machine.

Four of nine · each with its own world
Also in the lineup — Brainrot · Caricature · Prompt Intruder · Imposter · Redacted Meet the complete lineup

Yes, it uses generative AI

The people supply the bad ideas.

Top Slop generates images live from player prompts and photos. That unpredictability is the material of the game—not a substitute for one. The rules, writing, visual direction, scoring, pacing, and every reason to laugh at someone in the room are made by people.

We identify AI-generated content plainly, explain how player data is processed, and publish the rules governing what may be submitted. No mystique. No claim that the machine painted anything with its soul.

English Top Slop lobby with all nine games loaded
Host screen · 1280 × 720Nine-game playlist

The studio

Made by two people in Quebec.

We share game conception. One of us leads artistic direction, the other leads production, and the whole thing is made in French and English from the start.

We are building the kind of party game where the screen gives the room something to do together—and then gets out of the way before the accusations begin.

Top Slop

Private alpha

Your next game night could use evidence.

Top Slop is in a limited private alpha. We are inviting small groups to play complete sessions and tell us where the evening bends or breaks.