Made in Quebec · 2–8 players
The room makes the joke.The machine makes it worse.
A living-room party game about the distance between what you meant and what the machine made. Put one screen at the centre of the room. Everyone joins on a phone. Then make pictures, fake evidence, alter memories, bluff your friends, and vote on the damage.
Already have alpha access? Open topslop.tv.
- 2–8Players
- PhonesAre the controllers
- Français · EnglishBoth, in full
- LiveImages generated during play
One screen. Every phone. Poor judgment throughout.
How a night runsStart the room
Put Top Slop on a TV or laptop. Choose a ready-made run or assemble the particular sequence of mistakes your group deserves.
Join from a phone
Players scan the QR code or enter the four-letter room code. Their phones become private answer sheets, cameras, voting booths, and occasional crime scenes.
Watch the room turn on itself
Every game asks people to create, remember, bluff, guess, or accuse. The images are generated live, but the comedy comes from knowing exactly who typed what.
Nine ways to misuse the same machine.
Four of nine · each with its own world- Gallery
Counterfeit
Glimpse an AI “masterpiece,” recreate its prompt from memory, and try to pass your forgery off as the original.
See the mode → - Photographs
Two Truths & a Lie
Bring three real photos. Secretly alter one. Find out whether your friends know your life or merely recognize the lighting.
See the mode → - Switchboard
Cursed Telephone
Pass an image around the room, adding one instruction at a time, until the original idea becomes difficult to defend.
See the mode → - Tabloid
Hogwash
Read a true but suspicious headline, invent the missing detail, and generate enough photographic evidence to make everyone doubt the facts.
See the mode →
Yes, it uses generative AI
The people supply the bad ideas.
Top Slop generates images live from player prompts and photos. That unpredictability is the material of the game—not a substitute for one. The rules, writing, visual direction, scoring, pacing, and every reason to laugh at someone in the room are made by people.
We identify AI-generated content plainly, explain how player data is processed, and publish the rules governing what may be submitted. No mystique. No claim that the machine painted anything with its soul.
The studio
Made by two people in Quebec.
We share game conception. One of us leads artistic direction, the other leads production, and the whole thing is made in French and English from the start.
We are building the kind of party game where the screen gives the room something to do together—and then gets out of the way before the accusations begin.
Private alpha
Your next game night could use evidence.
Top Slop is in a limited private alpha. We are inviting small groups to play complete sessions and tell us where the evening bends or breaks.